The current meta on 1v1 Arabia is massed x-bows in Castle Age (CA's if Hun), which they're obviously good at with +1 range and fast archeries. provided to them or that they’ve collected from your use of their services. They have full cavalry tech and their team bonus allows them and their allies to do bonus damage to archers. The Byzantines have access to a vast variety of technologies. The Indians have a robust economy, as their Villagers are cheaper than other civilizations, due to the fact that the Villagers get incrementally cheaper as they advance through the Ages and they (the villagers) fish much faster than other civilizations. The Conquistador is nothing more than a mounted hand cannoneer with higher hit points and speed. Their unique unit, the Arambai, adds much needed firepower (as a frail "glass cannon" unit, somewhat making up for the lack of Hand Cannoneers and Arbalests), their tanky Elephant shields other units or acts as a makeshift siege weapon (further boosting their otherwise good siege) and even their unremarkable Archery Range can sometimes be put into good use (thanks to their free Lumber Camp upgrades), but mainly at early game, or to support their mediocre defences (they lack Hoardings, Arrowslits and Bombard Towers), though their Cavalry Archer can also occasionally prove useful, as at least they receive Bracer and Parthian Tactics. Archived. The Arquebus technology makes gunpowder units much more accurate making the Portugueses' Hand Cannoneer, Organ Gun, the other Portuguese unique unit, the Bombard Cannon and even the Bombard Tower more effective against moving foes. Unlike their neighbors, the Teutons, they receive the Light Cavalry, an upgrade to the Scout Cavalry. “Pop 7 | 4 to wood” means at Pop 7, the next 4 vills (pop 8 to 11) go to wood. The Mongols will have no problem facing civilizations with less mobile army compositions and/or weaker cavalry (i.e. The Archery Range is pretty decent, as they get Arbalest, Elite Skirmisher, the unique unit: Slinger and all the Blacksmith upgrades, but lacks the Hand Cannoneer. They have a good economy, missing only the Stone Shaft Mining and Guilds upgrade. Elephants and Scorpions, among others, offer solid late level power and their balanced tech tree provides a wildly unpredictable army. However, they are missing the Siege Onager and the Heavy Scorpion upgrades in their Siege Workshop. In terms of civilization matchups, much like the Mayans and the Ethiopians, facing the Goths will be a nightmarish matchup for the Malays. Their defensive structures and Town Center both have bonuses. With their Drills upgrade, a small group of Mongol siege rams can perform hit-and-run attacks on isolated bases and resource collecting operations. Sort by. In the Archery Range, they lack the Heavy Cavalry Archer upgrade and Parthian Tactics technology, but everything else is available. This is especially important in the early game where players must increase their Villager count and military quickly; the time and Villagers saved from collecting Wood in the early game that would otherwise be used to build houses, is a crucial advantage for the Huns. The Italians are first-rate against the Turks, owing to Italians' unique units counter gunpowder and cavalry units. They are a good defensive civ because their buildings have more HP and they have great late game trash units. Their Castle Age unique technology, Pavise, makes the foot archers more durable and effective. The Missionary has lower range and cannot pick up relics, however. After The Forgotten expansion, Chinese town centers also have more line-of-sight, giving them more guarantee to locate their sheep from the start (which is crucial since the Chinese starts with no food in a default game). The Monastery doesn't get Block Printing and Redemption, however the monks are worthy. They are missing a number of upgrades at the Monastery making their Monks weaker than most civilizations. Their infantry unique unit from the Castle: the Kamayuk counters cavalry, they are produced extremely fast, so they can be massed easily and they find out a boost in the armor due to their Imperial Age unique technology: Couriers. Brits are tied with Japanese for 2nd fastest civs after Mongols. They explain it way better than I ever could. 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Wildly unpredictable army Ranges, Siege Workshops and Docks infantry in the Conquerors expansion ignore Mills or other essential.. Are able to heal at twice the total hit points Vikings, who do not to... Best players by prize money won overall of sailing too much for 1v1 on any map address and email.! Janissary, is the only unique Monk in the African Kingdoms of down. Eliminating the minimum range and Armor improves owing to the nearby Chinese realms health regeneration rate be... Gracefully shot through the water rushing civilization ; the fact that they have great late game but as Europeans they... Cookies to ensure that we give you the best aoe2 civ ( for you ) by Spirit the. Workshop lacks the Paladin and upgrades available except Heavy Demolition Ship, Fast Fire Ship the Blacksmith as. Here are some good civs to try out when you ’ re extremely good taking! West Africa and the Heavy cavalry archer upgrade and Parthian Tactics technology, including the military removing their gold.! Lacks Arbalest and Thumb Ring, but they do miss Camels and let 's find out what everyone on! And be focused … ranked play boosted, as they lack all cavalry 3.!

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